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Cream of the Crop 25
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AYOFM.ZIP
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AYOFM.DEH
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Wrap
Text File
|
1997-02-23
|
29KB
|
2,030 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 17
Patch format = 6
Thing 1 (Player)
Mass = 300
Thing 2 (Super SS Nazi)
ID # = 65
Initial frame = 726
Hit points = 250
First moving frame = 728
Alert sound = 101
Reaction time = 7
Attack sound = 0
Injury frame = 736
Pain chance = 160
Far attack frame = 739
Death frame = 744
Exploding frame = 749
Death sound = 102
Speed = 12
Mass = 1000
Respawn frame = 758
Thing 3 (Sgt. Major)
Hit points = 525
First moving frame = 444
Alert sound = 0
Reaction time = 3
Pain chance = 100
Pain sound = 25
Close attack frame = 255
Far attack frame = 214
Death sound = 57
Mass = 1000
Action sound = 81
Bits = 138413062
Thing 4 (Guardian of Hell)
Initial frame = 527
Hit points = 15000
First moving frame = 529
Alert sound = 43
Reaction time = 0
Injury frame = 540
Pain chance = 50
Pain sound = 26
Close attack frame = 537
Far attack frame = 537
Death frame = 542
Death sound = 67
Speed = 18
Width = 1572864
Height = 4194304
Mass = 1000000000
Action sound = 77
Bits = 205520902
Thing 6 (Revenant)
Hit points = 1300
Speed = 17
Thing 7 (Revenant Fireball)
Speed = 983040
Missile damage = 25
Thing 8 (Fireball Trail)
Initial frame = 359
Thing 9 (Mancubus)
Hit points = 4000
Speed = 13
Thing 10 (Mancubus Rocket)
Initial frame = 114
Alert sound = 14
Death frame = 809
Death sound = 82
Speed = 2293760
Width = 720896
Missile damage = 25
Thing 11 (Chaingun Sargeant)
ID # = 3004
Hit points = 180
Reaction time = 3
Speed = 14
Thing 12 (Cadet)
Initial frame = 207
Hit points = 225
Alert sound = 0
Reaction time = 5
Injury frame = 220
Pain chance = 160
Pain sound = 25
Close attack frame = 255
Far attack frame = 597
Death frame = 222
Exploding frame = 227
Death sound = 58
Mass = 1000
Action sound = 81
Bits = 4195334
Respawn frame = 236
Thing 13 (Demon)
Hit points = 300
Speed = 18
Thing 14 (Spectre)
Speed = 18
Thing 15 (Cacodemon)
Hit points = 900
Reaction time = 0
Speed = 14
Bits = 6308358
Thing 16 (Colonel)
Initial frame = 207
Hit points = 3750
First moving frame = 209
Alert sound = 0
Reaction time = 4
Injury frame = 220
Pain chance = 60
Pain sound = 25
Close attack frame = 257
Far attack frame = 725
Death frame = 222
Exploding frame = 227
Death sound = 58
Width = 1310720
Height = 3670016
Action sound = 81
Bits = 71304198
Respawn frame = 236
Thing 17 (Cadet Marine Shot)
Initial frame = 115
Alert sound = 9
Death sound = 15
Speed = 2293760
Width = 851968
Missile damage = 55
Bits = 201393680
Thing 18 (Soul Hunter)
Initial frame = 207
Hit points = 10000
First moving frame = 209
Alert sound = 0
Reaction time = 0
Injury frame = 220
Pain chance = 5
Pain sound = 25
Close attack frame = 257
Far attack frame = 213
Death frame = 723
Exploding frame = 227
Death sound = 15
Speed = 16
Width = 1310720
Height = 3670016
Action sound = 81
Bits = 205521926
Respawn frame = 236
Thing 19 (Land Mine)
Initial frame = 562
Hit points = 1
First moving frame = 564
Attack sound = 82
Injury frame = 0
Pain sound = 0
Close attack frame = 809
Far attack frame = 0
Death frame = 561
Death sound = 82
Speed = 0
Missile damage = 8
Action sound = 0
Bits = 262148
Thing 20 (Spiderdemon)
Hit points = 25000
Reaction time = 2
Injury frame = 706
Pain chance = 90
Speed = 24
Mass = 20000
Thing 21 (Arachnotron)
Hit points = 2500
Reaction time = 3
Attack sound = 9
Speed = 24
Thing 22 (Cyberdemon)
Hit points = 50000
Reaction time = 0
Pain chance = 0
Speed = 48
Mass = 30000
Thing 23 (Invis. Cacodemon)
Initial frame = 502
Hit points = 2300
First moving frame = 503
Alert sound = 42
Reaction time = 0
Injury frame = 507
Pain sound = 26
Far attack frame = 595
Death frame = 510
Death sound = 65
Speed = 22
Bits = 6570502
Respawn frame = 516
Thing 24 (SS Nazi)
Hit points = 120
Far attack frame = 739
Speed = 14
Thing 26 (Master SoulHunter)
Initial frame = 207
Hit points = 75000
First moving frame = 459
Reaction time = 0
Injury frame = 213
Pain chance = 100
Pain sound = 25
Close attack frame = 566
Far attack frame = 380
Exploding frame = 227
Death sound = 15
Speed = 16
Width = 1310720
Height = 3670016
Mass = 1000000000
Action sound = 81
Bits = 205542918
Respawn frame = 236
Thing 27 (Icon Thrower)
Hit points = 45000
Reaction time = 0
Pain chance = 30
Speed = 16
Height = 3670016
Mass = 1000000000
Bits = 201326600
Thing 28 (Universal Health)
Initial frame = 575
Hit points = 15000
Alert sound = 43
Reaction time = 3
Pain chance = 150
Pain sound = 26
Death sound = 67
Speed = 8
Width = 1572864
Height = 4194304
Mass = 1000000000
Action sound = 77
Bits = 209715201
Thing 29 (Demon Spawn Cube)
Initial frame = 115
Alert sound = 9
Death frame = 117
Death sound = 15
Speed = 1638400
Width = 851968
Height = 524288
Missile damage = 350
Bits = 67180048
Thing 31 (Barrel Suprise)
Hit points = 130
First moving frame = 243
Reaction time = 24
Injury frame = 339
Pain chance = 256
Close attack frame = 684
Far attack frame = 376
Death frame = 653
Death sound = 70
Speed = 8
Thing 32 (Sol Hu. BFG Shot)
Initial frame = 115
Alert sound = 9
Death frame = 117
Death sound = 15
Speed = 2293760
Width = 851968
Missile damage = 350
Bits = 67175952
Thing 33 (Caco Plasma Shot)
Initial frame = 107
Alert sound = 8
Death frame = 109
Speed = 2293760
Width = 851968
Missile damage = 7
Thing 34 (Phaser Shot Lvl16)
Initial frame = 667
Alert sound = 16
Speed = 2293760
Missile damage = 55
Bits = 201393680
Thing 35 (Phaser Shot Lvl 8)
Initial frame = 667
Alert sound = 16
Death frame = 669
Death sound = 82
Speed = 2293760
Missile damage = 21
Bits = 201393680
Thing 36 (BFG 18000 Shot)
Speed = 2293760
Missile damage = 350
Bits = 67175952
Thing 37 (BFG 9000 Shot)
Initial frame = 115
Alert sound = 9
Death frame = 117
Death sound = 15
Speed = 2293760
Missile damage = 100
Thing 43 (BFG Hit)
Bits = 67109392
Thing 44 (Green Armor)
Initial frame = 804
Thing 54 (Stim Pack)
Initial frame = 842
Thing 55 (Medical Kit)
Initial frame = 842
Thing 56 (Soul Sphere)
Initial frame = 858
Thing 57 (Invulnerability)
Bits = 209715201
Thing 63 (Mega Sphere)
Initial frame = 858
Bits = 209715201
Thing 66 (Phaser Charge)
Bits = 201326593
Thing 67 (Phaser Pack)
Bits = 201326593
Thing 89 (Hidden Cyberdemon)
Hit points = 30000
First moving frame = 676
Alert sound = 44
Reaction time = 1
Injury frame = 690
Pain chance = 80
Pain sound = 26
Far attack frame = 684
Death frame = 691
Death sound = 68
Speed = 48
Width = 2621440
Height = 7208960
Mass = 30000
Action sound = 77
Bits = 4198406
Thing 90 (Hddn Arachnotron)
First moving frame = 634
Alert sound = 46
Reaction time = 3
Attack sound = 9
Injury frame = 651
Pain chance = 128
Pain sound = 26
Far attack frame = 647
Death frame = 653
Death sound = 70
Speed = 24
Width = 4194304
Height = 4194304
Mass = 600
Action sound = 78
Bits = 4198406
Respawn frame = 660
Thing 99 (Technical Column)
Hit points = 1000000000
Height = 8388608
Mass = 1000000000
Bits = 6
Frame 5
Duration = 2
Frame 6
Duration = 2
Frame 7
Duration = 3
Frame 8
Duration = 2
Frame 9
Duration = 3
Frame 13
Duration = 2
Frame 14
Duration = 3
Frame 15
Duration = 2
Frame 16
Duration = 3
Frame 17
Duration = 5
Frame 21
Duration = 2
Frame 22
Duration = 4
Frame 23
Duration = 0
Frame 24
Duration = 0
Frame 25
Duration = 0
Frame 26
Duration = 0
Frame 27
Duration = 0
Frame 28
Duration = 2
Frame 29
Duration = 4
Frame 35
Duration = 1
Frame 36
Duration = 6
Frame 37
Duration = 2
Frame 38
Duration = 4
Frame 39
Duration = 0
Frame 40
Duration = 0
Frame 41
Duration = 0
Frame 42
Duration = 0
Frame 43
Duration = 2
Frame 44
Duration = 6
Frame 45
Duration = 0
Frame 47
Duration = 3
Frame 48
Duration = 2
Frame 52
Sprite subnumber = 32768
Duration = 1
Frame 53
Sprite subnumber = 32769
Duration = 1
Next frame = 49
Frame 54
Sprite subnumber = 32769
Frame 55
Duration = 2
Frame 56
Duration = 2
Frame 57
Sprite number = 12
Sprite subnumber = 1
Frame 58
Sprite number = 12
Frame 59
Sprite number = 12
Frame 60
Sprite number = 12
Sprite subnumber = 0
Duration = 1
Frame 61
Sprite number = 13
Duration = 6
Frame 62
Sprite number = 13
Sprite subnumber = 0
Frame 63
Sprite number = 13
Sprite subnumber = 1
Duration = 2
Frame 64
Sprite number = 13
Sprite subnumber = 0
Duration = 2
Frame 65
Sprite number = 13
Sprite subnumber = 1
Duration = 2
Frame 66
Sprite number = 13
Sprite subnumber = 0
Duration = 2
Frame 67
Duration = 2
Frame 68
Duration = 2
Frame 71
Duration = 1
Frame 72
Duration = 1
Frame 77
Duration = 2
Frame 78
Duration = 15
Frame 79
Sprite subnumber = 0
Frame 80
Sprite subnumber = 1
Frame 84
Duration = 13
Frame 85
Duration = 4
Frame 86
Duration = 4
Frame 87
Duration = 13
Frame 88
Duration = 5
Frame 89
Duration = 1
Frame 99
Duration = 3
Frame 101
Duration = 7
Frame 102
Sprite number = 41
Frame 103
Sprite number = 41
Frame 104
Duration = 14
Frame 105
Duration = 12
Frame 106
Duration = 10
Frame 127
Sprite number = 48
Sprite subnumber = 32768
Frame 128
Sprite number = 48
Sprite subnumber = 32769
Frame 129
Sprite number = 48
Sprite subnumber = 32772
Frame 189
Sprite subnumber = 4
Duration = 20
Next frame = 585
Frame 207
Sprite number = 28
Frame 208
Sprite number = 28
Frame 209
Sprite number = 28
Duration = 1
Frame 210
Sprite number = 28
Sprite subnumber = 1
Duration = 1
Frame 211
Sprite number = 28
Sprite subnumber = 2
Duration = 1
Frame 212
Sprite number = 28
Sprite subnumber = 3
Duration = 1
Next frame = 209
Frame 213
Sprite number = 28
Sprite subnumber = 32773
Duration = 7
Next frame = 219
Frame 214
Sprite number = 28
Sprite subnumber = 32773
Frame 215
Sprite number = 28
Sprite subnumber = 32773
Frame 216
Sprite number = 28
Sprite subnumber = 32773
Next frame = 217
Frame 217
Sprite number = 28
Sprite subnumber = 32773
Duration = 3
Frame 218
Sprite number = 28
Sprite subnumber = 32772
Duration = 3
Next frame = 444
Frame 219
Sprite number = 28
Duration = 5
Frame 220
Sprite number = 28
Frame 221
Sprite number = 28
Next frame = 444
Frame 222
Sprite number = 28
Duration = 10
Frame 223
Sprite number = 28
Duration = 10
Frame 224
Sprite number = 28
Duration = 10
Frame 225
Sprite number = 28
Duration = 10
Frame 226
Sprite number = 28
Frame 227
Sprite number = 28
Sprite subnumber = 14
Frame 228
Sprite number = 28
Sprite subnumber = 15
Frame 229
Sprite number = 28
Sprite subnumber = 16
Frame 230
Sprite number = 28
Sprite subnumber = 17
Frame 231
Sprite number = 28
Sprite subnumber = 18
Frame 232
Sprite number = 28
Sprite subnumber = 19
Frame 233
Sprite number = 28
Sprite subnumber = 19
Frame 234
Sprite number = 28
Sprite subnumber = 20
Frame 235
Sprite number = 28
Sprite subnumber = 22
Frame 236
Sprite number = 28
Duration = 10
Frame 237
Sprite number = 28
Duration = 10
Frame 238
Sprite number = 28
Duration = 10
Frame 239
Sprite number = 28
Duration = 10
Frame 240
Sprite number = 28
Duration = 10
Frame 255
Sprite number = 28
Sprite subnumber = 32773
Duration = 4
Frame 256
Sprite number = 28
Sprite subnumber = 32773
Duration = 4
Next frame = 444
Frame 257
Sprite number = 28
Sprite subnumber = 32773
Duration = 1
Frame 258
Sprite number = 28
Sprite subnumber = 32773
Duration = 1
Next frame = 209
Frame 324
Duration = 1
Frame 326
Duration = 1
Frame 328
Duration = 1
Frame 330
Duration = 1
Frame 332
Duration = 1
Frame 334
Duration = 1
Frame 336
Duration = 3
Frame 337
Duration = 3
Frame 338
Duration = 3
Frame 340
Duration = 4
Frame 341
Duration = 4
Frame 342
Duration = 0
Next frame = 339
Frame 359
Duration = 16
Frame 360
Duration = 12
Frame 361
Duration = 8
Frame 377
Duration = 1
Frame 378
Sprite subnumber = 32775
Duration = 1
Frame 379
Sprite subnumber = 32775
Duration = 1
Next frame = 364
Frame 380
Sprite number = 28
Sprite subnumber = 32773
Duration = 0
Frame 381
Sprite number = 28
Sprite subnumber = 32773
Duration = 0
Frame 382
Sprite number = 28
Sprite subnumber = 32773
Duration = 0
Frame 383
Sprite number = 28
Sprite subnumber = 32773
Duration = 3
Frame 384
Sprite number = 28
Sprite subnumber = 32773
Duration = 3
Frame 385
Sprite number = 28
Sprite subnumber = 32773
Duration = 3
Next frame = 568
Frame 442
Sprite number = 28
Frame 443
Sprite number = 28
Frame 444
Sprite number = 28
Duration = 2
Frame 445
Sprite number = 28
Sprite subnumber = 1
Duration = 2
Frame 446
Sprite number = 28
Sprite subnumber = 2
Duration = 2
Frame 447
Sprite number = 28
Sprite subnumber = 3
Duration = 2
Next frame = 444
Frame 448
Sprite number = 28
Sprite subnumber = 32773
Duration = 1
Frame 449
Sprite number = 28
Sprite subnumber = 32773
Duration = 1
Frame 450
Sprite number = 28
Sprite subnumber = 32773
Duration = 0
Next frame = 448
Frame 451
Sprite number = 24
Sprite subnumber = 32768
Duration = 8
Next frame = 452
Frame 452
Sprite number = 24
Sprite subnumber = 32769
Frame 453
Sprite number = 24
Sprite subnumber = 32770
Frame 454
Sprite number = 24
Sprite subnumber = 32771
Duration = 8
Next frame = 456
Frame 456
Sprite number = 24
Sprite subnumber = 32772
Duration = 8
Next frame = 458
Frame 458
Sprite number = 24
Sprite subnumber = 32773
Next frame = 0
Frame 459
Sprite number = 28
Sprite subnumber = 0
Duration = 155
Frame 460
Sprite number = 28
Sprite subnumber = 5
Next frame = 209
Frame 464
Sprite subnumber = 32773
Duration = 4
Next frame = 0
Frame 466
Sprite number = 47
Sprite subnumber = 32768
Duration = 6
Frame 467
Sprite number = 20
Sprite subnumber = 32769
Duration = 6
Frame 468
Sprite number = 47
Sprite subnumber = 32769
Duration = 6
Frame 469
Sprite number = 20
Sprite subnumber = 32768
Duration = 6
Next frame = 466
Frame 470
Sprite number = 19
Sprite subnumber = 32770
Duration = 4
Frame 471
Sprite number = 19
Sprite subnumber = 32771
Duration = 4
Frame 472
Sprite number = 19
Sprite subnumber = 32772
Duration = 4
Next frame = 0
Frame 473
Sprite number = 24
Sprite subnumber = 32771
Duration = 4
Frame 474
Sprite number = 24
Sprite subnumber = 32772
Duration = 4
Next frame = 464
Frame 478
Duration = 1
Frame 480
Duration = 1
Frame 482
Duration = 1
Frame 484
Duration = 1
Frame 486
Sprite subnumber = 9
Next frame = 492
Frame 491
Next frame = 486
Frame 503
Duration = 2
Frame 504
Sprite subnumber = 32771
Duration = 4
Frame 505
Sprite subnumber = 32771
Duration = 4
Frame 506
Sprite subnumber = 3
Duration = 0
Next frame = 504
Frame 524
Sprite number = 24
Frame 525
Sprite number = 24
Frame 526
Sprite number = 24
Sprite subnumber = 32773
Frame 529
Duration = 1
Frame 530
Duration = 1
Frame 531
Duration = 1
Frame 532
Duration = 1
Frame 533
Duration = 1
Frame 534
Duration = 1
Frame 535
Duration = 1
Frame 536
Duration = 1
Frame 539
Duration = 1
Next frame = 556
Frame 556
Sprite number = 42
Sprite subnumber = 6
Duration = 1
Frame 557
Sprite number = 42
Sprite subnumber = 6
Duration = 1
Next frame = 529
Frame 558
Sprite number = 28
Sprite subnumber = 5
Duration = 1
Frame 559
Sprite number = 28
Sprite subnumber = 5
Duration = 1
Frame 560
Sprite number = 28
Sprite subnumber = 5
Duration = 0
Next frame = 558
Frame 561
Sprite number = 134
Sprite subnumber = 0
Duration = 0
Next frame = 809
Frame 562
Sprite number = 134
Sprite subnumber = 0
Duration = 1
Frame 563
Sprite number = 134
Sprite subnumber = 0
Duration = 1
Next frame = 562
Frame 564
Sprite number = 134
Sprite subnumber = 0
Duration = 1
Next frame = 564
Frame 565
Sprite number = 28
Sprite subnumber = 32773
Duration = 0
Next frame = 568
Frame 566
Sprite number = 28
Sprite subnumber = 32773
Duration = 4
Frame 567
Sprite number = 28
Sprite subnumber = 32773
Duration = 4
Next frame = 209
Frame 568
Sprite number = 28
Sprite subnumber = 32773
Duration = 2
Next frame = 572
Frame 570
Sprite number = 28
Sprite subnumber = 32773
Duration = 1
Next frame = 572
Frame 572
Sprite number = 28
Sprite subnumber = 32773
Duration = 0
Next frame = 574
Frame 574
Sprite number = 28
Sprite subnumber = 32773
Duration = 0
Next frame = 568
Frame 575
Sprite number = 74
Sprite subnumber = 0
Duration = 6
Frame 576
Sprite number = 56
Sprite subnumber = 0
Duration = 6
Next frame = 575
Frame 577
Sprite number = 73
Sprite subnumber = 0
Duration = 6
Next frame = 575
Frame 585
Sprite number = 28
Sprite subnumber = 32773
Duration = 8
Next frame = 444
Frame 586
Sprite number = 40
Sprite subnumber = 32771
Duration = 1
Next frame = 587
Frame 587
Sprite number = 40
Sprite subnumber = 32771
Duration = 1
Frame 588
Sprite number = 40
Sprite subnumber = 32771
Duration = 0
Next frame = 586
Frame 589
Sprite subnumber = 32773
Duration = 0
Next frame = 585
Frame 591
Sprite number = 28
Sprite subnumber = 2
Duration = 1
Frame 592
Sprite number = 28
Sprite subnumber = 3
Duration = 1
Next frame = 209
Frame 593
Sprite number = 40
Sprite subnumber = 32770
Duration = 10
Next frame = 586
Frame 594
Sprite subnumber = 9
Next frame = 364
Frame 595
Sprite number = 40
Sprite subnumber = 32769
Duration = 10
Next frame = 593
Frame 596
Sprite subnumber = 32777
Duration = 3
Next frame = 364
Frame 597
Sprite number = 28
Sprite subnumber = 32772
Duration = 9
Next frame = 585
Frame 603
Duration = 2
Frame 604
Duration = 2
Frame 605
Duration = 2
Frame 606
Duration = 2
Frame 607
Duration = 2
Frame 608
Duration = 2
Frame 609
Duration = 2
Frame 610
Duration = 2
Frame 611
Duration = 2
Frame 612
Duration = 2
Frame 613
Duration = 2
Frame 614
Duration = 2
Frame 616
Duration = 1
Frame 617
Duration = 1
Frame 618
Duration = 0
Frame 635
Duration = 2
Frame 636
Duration = 2
Frame 637
Duration = 2
Frame 638
Duration = 2
Frame 639
Duration = 2
Frame 640
Duration = 2
Frame 641
Duration = 2
Frame 642
Duration = 2
Frame 643
Duration = 2
Frame 644
Duration = 2
Frame 645
Duration = 2
Frame 646
Duration = 2
Frame 649
Next frame = 634
Frame 650
Sprite subnumber = 32779
Next frame = 656
Frame 654
Next frame = 650
Frame 676
Duration = 2
Frame 677
Duration = 2
Frame 678
Duration = 2
Frame 679
Duration = 2
Frame 680
Duration = 2
Frame 681
Duration = 2
Frame 682
Duration = 2
Frame 683
Duration = 2
Frame 684
Sprite subnumber = 5
Duration = 1
Frame 685
Duration = 1
Frame 686
Sprite subnumber = 5
Duration = 1
Frame 687
Duration = 1
Frame 688
Sprite subnumber = 5
Duration = 1
Frame 689
Duration = 0
Next frame = 684
Frame 701
Sprite number = 28
Sprite subnumber = 5
Duration = 6
Next frame = 702
Frame 702
Sprite number = 28
Sprite subnumber = 5
Duration = 0
Frame 703
Sprite number = 28
Sprite subnumber = 5
Duration = 1
Frame 704
Sprite number = 28
Sprite subnumber = 5
Duration = 2
Frame 705
Sprite number = 28
Sprite subnumber = 5
Duration = 2
Next frame = 209
Frame 706
Sprite number = 45
Sprite subnumber = 32774
Duration = 1
Frame 707
Sprite number = 45
Sprite subnumber = 32775
Duration = 1
Next frame = 708
Frame 708
Sprite number = 45
Sprite subnumber = 32774
Duration = 1
Frame 709
Sprite number = 45
Sprite subnumber = 32775
Duration = 1
Frame 710
Sprite number = 45
Sprite subnumber = 32774
Duration = 1
Frame 711
Sprite number = 45
Sprite subnumber = 32775
Duration = 1
Next frame = 603
Frame 712
Sprite number = 78
Sprite subnumber = 0
Duration = 1
Next frame = 714
Frame 714
Sprite number = 79
Sprite subnumber = 32768
Duration = 1
Next frame = 716
Frame 716
Sprite number = 80
Sprite subnumber = 32768
Duration = 1
Frame 717
Sprite number = 81
Sprite subnumber = 32768
Duration = 1
Next frame = 719
Frame 719
Sprite number = 82
Sprite subnumber = 32768
Duration = 1
Next frame = 720
Frame 720
Sprite number = 83
Sprite subnumber = 0
Duration = 1
Frame 721
Sprite number = 84
Sprite subnumber = 0
Duration = 1
Frame 722
Sprite number = 85
Sprite subnumber = 0
Duration = 1
Next frame = 712
Frame 723
Sprite number = 28
Sprite subnumber = 7
Frame 724
Sprite number = 28
Next frame = 281
Frame 725
Sprite number = 28
Sprite subnumber = 4
Duration = 4
Next frame = 701
Frame 728
Duration = 2
Frame 729
Duration = 1
Frame 730
Duration = 2
Frame 731
Duration = 1
Frame 732
Duration = 2
Frame 733
Duration = 1
Frame 734
Duration = 2
Frame 735
Duration = 1
Frame 736
Sprite subnumber = 32774
Duration = 1
Frame 737
Sprite subnumber = 32774
Duration = 1
Frame 738
Duration = 0
Next frame = 736
Frame 739
Sprite subnumber = 32774
Duration = 4
Frame 741
Sprite subnumber = 32774
Duration = 0
Next frame = 739
Frame 780
Sprite number = 28
Sprite subnumber = 7
Duration = 50
Frame 781
Sprite number = 28
Sprite subnumber = 7
Duration = 0
Frame 782
Sprite number = 28
Sprite subnumber = 7
Duration = 0
Frame 783
Sprite number = 28
Sprite subnumber = 8
Duration = 10
Next frame = 723
Frame 802
Duration = 7
Frame 803
Sprite number = 56
Duration = 14
Frame 809
Sprite number = 22
Duration = 8
Frame 810
Sprite number = 22
Duration = 6
Next frame = 812
Frame 811
Sprite number = 0
Duration = 4
Frame 812
Sprite number = 22
Sprite subnumber = 32771
Duration = 4
Frame 872
Sprite subnumber = 32768
Frame 873
Sprite subnumber = 32768
Sprite 0
Offset = 1
Ammo 0 (Bullets)
Max ammo = 2000
Per ammo = 120
Ammo 1 (Shells)
Max ammo = 250
Per ammo = 20
Ammo 2 (Cells)
Max ammo = 2300
Per ammo = 140
Ammo 3 (Rockets)
Max ammo = 250
Per ammo = 10
Pointer 43 (Frame 62)
Codep Frame = 61
Pointer 44 (Frame 63)
Codep Frame = 61
Pointer 45 (Frame 65)
Codep Frame = 61
Pointer 46 (Frame 66)
Codep Frame = 61
Pointer 52 (Frame 72)
Codep Frame = 6
Pointer 88 (Frame 185)
Codep Frame = 218
Pointer 100 (Frame 213)
Codep Frame = 454
Pointer 101 (Frame 214)
Codep Frame = 218
Pointer 102 (Frame 215)
Codep Frame = 218
Pointer 103 (Frame 216)
Codep Frame = 218
Pointer 104 (Frame 217)
Codep Frame = 218
Pointer 125 (Frame 255)
Codep Frame = 338
Pointer 126 (Frame 256)
Codep Frame = 338
Pointer 127 (Frame 257)
Codep Frame = 338
Pointer 128 (Frame 258)
Codep Frame = 338
Pointer 191 (Frame 342)
Codep Frame = 618
Pointer 211 (Frame 378)
Codep Frame = 380
Pointer 212 (Frame 379)
Codep Frame = 383
Pointer 213 (Frame 380)
Codep Frame = 341
Pointer 214 (Frame 381)
Codep Frame = 341
Pointer 215 (Frame 382)
Codep Frame = 341
Pointer 216 (Frame 383)
Codep Frame = 454
Pointer 217 (Frame 384)
Codep Frame = 648
Pointer 218 (Frame 385)
Codep Frame = 539
Pointer 234 (Frame 417)
Codep Frame = 185
Pointer 235 (Frame 418)
Codep Frame = 185
Pointer 248 (Frame 448)
Codep Frame = 185
Pointer 249 (Frame 449)
Codep Frame = 185
Pointer 250 (Frame 450)
Codep Frame = 618
Pointer 251 (Frame 451)
Codep Frame = 127
Pointer 252 (Frame 452)
Codep Frame = 127
Pointer 253 (Frame 453)
Codep Frame = 127
Pointer 254 (Frame 454)
Codep Frame = 127
Pointer 255 (Frame 456)
Codep Frame = 127
Pointer 256 (Frame 458)
Codep Frame = 127
Pointer 257 (Frame 460)
Codep Frame = 454
Pointer 270 (Frame 485)
Codep Frame = 127
Pointer 271 (Frame 486)
Codep Frame = 127
Pointer 278 (Frame 504)
Codep Frame = 506
Pointer 279 (Frame 505)
Codep Frame = 506
Pointer 280 (Frame 506)
Codep Frame = 618
Pointer 301 (Frame 556)
Codep Frame = 539
Pointer 302 (Frame 557)
Codep Frame = 539
Pointer 303 (Frame 558)
Codep Frame = 506
Pointer 304 (Frame 559)
Codep Frame = 506
Pointer 305 (Frame 560)
Codep Frame = 618
Pointer 306 (Frame 561)
Codep Frame = 190
Pointer 307 (Frame 562)
Codep Frame = 174
Pointer 308 (Frame 563)
Codep Frame = 174
Pointer 311 (Frame 566)
Codep Frame = 648
Pointer 312 (Frame 567)
Codep Frame = 648
Pointer 313 (Frame 568)
Codep Frame = 506
Pointer 314 (Frame 570)
Codep Frame = 176
Pointer 315 (Frame 572)
Codep Frame = 176
Pointer 316 (Frame 574)
Codep Frame = 618
Pointer 317 (Frame 585)
Codep Frame = 539
Pointer 318 (Frame 586)
Codep Frame = 506
Pointer 319 (Frame 587)
Codep Frame = 506
Pointer 320 (Frame 588)
Codep Frame = 618
Pointer 321 (Frame 589)
Codep Frame = 618
Pointer 323 (Frame 594)
Codep Frame = 127
Pointer 324 (Frame 596)
Codep Frame = 127
Pointer 341 (Frame 616)
Codep Frame = 185
Pointer 342 (Frame 617)
Codep Frame = 185
Pointer 364 (Frame 650)
Codep Frame = 648
Pointer 379 (Frame 684)
Codep Frame = 685
Pointer 381 (Frame 686)
Codep Frame = 685
Pointer 383 (Frame 688)
Codep Frame = 685
Pointer 384 (Frame 689)
Codep Frame = 618
Pointer 389 (Frame 701)
Codep Frame = 685
Pointer 390 (Frame 702)
Codep Frame = 685
Pointer 391 (Frame 703)
Codep Frame = 685
Pointer 392 (Frame 704)
Codep Frame = 685
Pointer 393 (Frame 705)
Codep Frame = 685
Pointer 394 (Frame 706)
Codep Frame = 377
Pointer 395 (Frame 707)
Codep Frame = 380
Pointer 396 (Frame 708)
Codep Frame = 383
Pointer 397 (Frame 709)
Codep Frame = 377
Pointer 398 (Frame 710)
Codep Frame = 380
Pointer 399 (Frame 711)
Codep Frame = 383
Pointer 413 (Frame 736)
Codep Frame = 506
Pointer 414 (Frame 737)
Codep Frame = 506
Pointer 415 (Frame 738)
Codep Frame = 618
Pointer 416 (Frame 739)
Codep Frame = 506
Pointer 417 (Frame 740)
Codep Frame = 506
Pointer 418 (Frame 741)
Codep Frame = 618
Pointer 432 (Frame 786)
Codep Frame = 190
Pointer 446 (Frame 809)
Codep Frame = 127
Cheat 0
Change music = music
Chainsaw = saw
God mode = god
Ammo & Keys = amk
Ammo = ammo
No Clipping 1 = phase
No Clipping 2 = phase
Invincibility = invuln
Berserk = berserk
Invisibility = invis
Radiation Suit = rad
Auto-map = automap
Lite-Amp Goggles = vision
BEHOLD menu = behold
Player Position = mypos
Map cheat = map
Misc 0
Initial Health = 350
Initial Bullets = 400
Max Health = 2500
Max Armor = 2500
Green Armor Class = 3
Blue Armor Class = 25
Max Soulsphere = 2500
Soulsphere Health = 35
Megasphere Health = 1300
God Mode Health = 1300
IDFA Armor = 2500
IDKFA Armor = 2500
BFG Cells/Shot = 20
Text 405 404
YOU HAVE ENTERED DEEPLY INTO THE INFESTED
STARPORT. BUT SOMETHING IS WRONG. THE
MONSTERS HAVE BROUGHT THEIR OWN REALITY
WITH THEM, AND THE STARPORT'S TECHNOLOGY
IS BEING SUBVERTED BY THEIR PRESENCE.
AHEAD, YOU SEE AN OUTPOST OF HELL, A
FORTIFIED ZONE. IF YOU CAN GET PAST IT,
YOU CAN PENETRATE INTO THE HAUNTED HEART
OF THE STARBASE AND FIND THE CONTROLLING
SWITCH WHICH HOLDS EARTH'S POPULATION
HOSTAGE.THE MONSTERS THIS TIME ARE BIGGER AND BADDER THAN
EVER, BUT YOU FEEL THIS ISN'T THE WORST OF IT. SO
FAR YOU HAVE MET THREE DIFFERENT TRAITOR MARINES THE
WIMPY CADETS, THE SARGEANT MAJORS, AND THE DEADLY
SOUL HUNTERS - MARINE RECONS WITH BFG 18000'S.
YOU SEE THE OLD FORTIFICATION THAT YOU COUNQUERED
LAST TIME, YOU CONSIDER YOURSELF LUCKY THAT YOU HAVE
SURVIVED THIS FAR, BUT THERE IS MORE TO COME...
Text 12 12
Supercharge!Gigasphere!
Text 11 11
MegaSphere!Gigasphere!
Text 19 16
Picked up a rocket.Phaser Charge.
Text 27 24
Picked up a box of rockets.Phaser Charge Pack.
Text 27 27
Picked up 4 shotgun shells.Picked Up 20 Shotgun Shells
Text 30 31
You got the BFG9000! Oh, yes.Yes Yes! The Bfg 18000 Rock On!
Text 21 23
You got the chaingun!The Vulcan Cannon Rocks
Text 28 28
You got the rocket launcher!Phaser Rifle set to Level 16
Text 23 22
You got the plasma gun!Phaser Rifle setting 8
Text 20 21
You got the shotgun!Got the Crowd pleaser
Text 26 24
You got the super shotgun!You got the Boom-Stick!
Text 6 6
skepchsawful
Text 4 6
clawsawhit
Text 5 6
punchsawhit
Text 4 4
ROCKAPLS
Text 4 4
BROKAPBX
Text 4 4
LAUNPLAS